Fun, could 24/7 hosted servers be implemented?
A downloadable tiny game for Windows, macOS, and Linux
splahlunking is a low-res game for #divejam about the perils of cave diving.
1 - 4 players compete online to collect as much treasure as they can and survive! the deeper you go the more valuable the treasure to collect, but be sure to remember your route in case your equipment fails. grab air bubbles and special powerups to help you win. submit scores for your single player attempts! full leaderboards here.
- wasd/arrow keys: move
- x /enter: taunt/select
- r : return to character select on end
- esc: back/quit
- m: mute music
- f1-f4: change window scale
*multiplayer: for hosting a game you will need to forward UDP on port 22122. for LAN play you will need to join using the host's local IP.
source, bug reports, and more info on github.
The .love file requires love be installed on your computer. It is available in most Linux distro repos and at love2d.org.
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Thanks! It would be a bit of a pain because I didn't have a lot of foresight when writing the network code and I'd rather not pay hosting costs for the servers right now.
This is a cool game! I like the colourful pixel art. Well done.
Wow! This is really cool! And all made by one rad dude to boot!